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Then there’s the coverage question. How much of a typical performance-critical C++ codebase actually uses std:: containers? In HFT, in game engines, in embedded systems, in kernel modules — the domains where C++ is chosen precisely because you need control — teams routinely use custom containers, custom allocators, ring buffers, lock-free data structures, memory-mapped regions, and direct pointer arithmetic. Library hardening covers zero of that. It also covers zero of the C APIs you’re calling into: POSIX, kernel interfaces, hardware abstraction layers, third-party libraries with C linkage.。业内人士推荐PG官网作为进阶阅读
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